CURRICULUM VITAE

IT University of Copenhagen, 2024 - Now
EXTERNAL LECTURER

  • Co-teaching a course for 62 master students in Digital Design and Interactive Technologies. The course is focused on UX Design for AI-infused products.

Alm Brand Group, 2023 - 2024
EXTERNAL CONSULTANT

  • Facilitated a Design Thinking workshop for Business Developers in the Digital Customer Experience chapter. Initiating a cultural shift towards user-centric innovation across the organization.

Aalborg University, 2022 - 2023
RESEARCH ASSISTANT

  • Human-Centered Computing Group at the Department of Computer Science.

  • Currently researching Human-AI interactions in music applications.

MakerBay Foundation, 2021 - 2022
SENIOR AI INSTRUCTOR

  • Spearheaded the 2.5-year, 2.8 million HKD Jockey Club AI Community Innovation Programme to democratize AI learning for underserved communities.

  • Designed the curriculum, managed instructors, and delivered 153 workshops, reaching over 2,660 students, parents, and professionals.

  • Launched Capacity Building Workshops and Challenge Days focusing on real-world problem-solving through AI applications.

  • Led a transformative design thinking workshop for 72 educators at Quarry Bay School, focusing on innovative waste-reduction strategies on campus.

Loftwork Hong Kong, 2019 – 2021
ASSISTANT CREATIVE DIRECTOR

  • Managed multi-disciplinary projects to achieve client objectives with high-quality creative concepts and strategies.

  • Facilitated numerous design thinking sprints and hackathons; guiding participants to innovate on community-driven solutions in both in-person and virtual settings.

  • Successfully led the visual and structural redesigns for two web design projects—BODW 2020 and eGPS Mental Health—enhancing user navigation and engagement.

Hong Kong Polytechnic University, 2018 – 2019
MASTER OF DESIGN (INTERACTION DESIGN)

In team projects, I have designed innovative, interactive and experiential solutions to the problems of human-technology interaction. These solutions are services, products or installations that improves the life of the user, provides positive experiences or encourages meaningful reflection. This is achieved by considering emotions, affordances, feedback, aesthetics, tangible and embodied interaction. I have gained an in-depth understanding of the entire design process, including research, problem framing, solution requirements, ideation, conceptualization, prototyping, development, user-testing, and refinement.

Aalborg University, Sep 2015 - Jun 2018
BACHELOR IN TECHNO-ANTHROPOLOGY

I have a profound experience of planning and conducting research projects, from working in teams on extensive problem-based projects focusing on socio-technical issues. In each project, we choose relevant methods and theoretical frameworks to obtain and analyze qualitative or quantitative data of human interaction with technology. Based on this analysis, we critically evaluated the impact of technology on the development of human, culture, and organization. This has given me the ability to work in cross-disciplinary fields of research and development.